ELEVATOR
Due to an egregious lack of stairs, the elevators function as the main mode of transportation between each floor in the setting. Brightly lit,
a mix of cheerful tunes constantly play in the background while anyone uses it. The console displays a variety of different options, though not all floors are immediately accessible. These options are:
★ PANTHOUSE
★ 1ST FLOOR ★ 2ND FLOOR
★ BASEMENT 1 ★ BASEMENT 2
★ BASEMENT 3 ★ BASEMENT 4
★ BASEMENT 5
Additionally... Survivors now have access to
the pool, which lays just outside of the hotel.
THE HOTEL - THE PANTHOUSE
This is everything you'd expect of a penthouse pad: roomy, with a comfortable-looking bed and loveseat, and is that a hot tub in the bathroom? But it also looks very... blue... because it's absolutely covered in denim. Squares of denim cover the floor in a fancy jarpet. The walls are similarly decked out in denim jallpaper. The jouch is designed to look like it's actually wearing jeans, and I sure hope someone used lots of fabric softener on that jed and its jeets. Even the decor in the jathroom is all denim all the time, and the cans and bottles in the minibar are comfortably wrapped in joozies. Furthermore, this room is only available on
Saturdays and Sundays, between the end of the trial and the execution. It seems like it's meant to house the source of the distortion, as well as anyone who would like to pay them a visit during that time.
THE HOTEL - 1ST FLOOR

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THE LOBBY:
If the marble floors of the wide, expansive lobby didn't scream
extravagance, the gilded water fountain in the center of the room certainly would. Made entirely from solid gold, it depicts several humanoid looking people of varying genders engaged in carnal acts, with water spouting from whichever orifices are not occupied. The lights coming from the ceiling are bright enough to ensure that you don't miss a detail.
A fancy-looking mahogany desk stands beyond the fountain. A leather guest ledger with an embossed cover lists everyone's names and room assignments; a quill, a pot of ink, and a golden bell sit next to it. No matter how many times you ring it, nobody will come.
Two doors lead further into the hotel, where there is a smaller gold fountain shaped like a dick with water spouting out from its tip. From here, you can access the washrooms, the elevators, and various other rooms - although some of them are locked. The door leading outside of the hotel is locked, as well.
CAFETERIA:
A buffet filled with gourmet delicacies lines the center of this room - it's lavishly decorated, and each of the circular tables scattered throughout the area is set with fine china, actual silverware, and crystal goblets. The menu changes between breakfast, lunch, and dinner, but rest assured that it is all delicious... you certainly won't be going hungry here. Food is served at all hours of the day, with breakfast from 6:00 am to 12:00 pm, lunch from 12:00 pm to 6:00 pm, and dinner from 6:00 pm to 6:00 am.
INDUSTRIAL KITCHEN:
In theory, this is where all the selections for the buffet are prepared, although you'll never actually see anyone preparing them or refilling the trays. Industrial-grade appliances of all kinds can be found in this kitchen, which is a chef's dream. There are three separate full-sized refrigerators for storing ingredients that need to be cooled, and one slightly smaller one which sits empty. The kitchen connects to a walk-in freezer and a fully-stocked pantry.
WALK-IN FREEZER:
It's 0° F in here. Chilly! But there are a wide variety of frozen goods in here for cooking, so you never have to worry about running out of what you might need to whip up a meal or a frozen dessert. However, be warned that this freezer has a funny quirk... it cannot be opened from the inside. Be sure to prop the door open, or have someone on the other side that you trust to let you out!
PANTRY:
If you're looking for dry goods, you've found the place. The pantry has ingredients for nearly every dish, and if you look through it long enough, you're bound to find what you're looking for eventually. You certainly won't be going hungry here.
EMPLOYEE BREAKROOM:
This room has two couches, a few chairs, and a table; all of them are much lower quality than any of the furnishings in the area for guests. There is also an older refrigerator for storing snacks, a microwave, a toaster, a sink, and two vending machines - one for sodas, and one for snacks. Though the candies and chips are packaged the way you would expect them to be and taste the way you would expect them to, they're all shaped like boobs and dicks when you open them up.
RECORDING STUDIO:
With soundproof walls, you don't have to worry about anything you record in here getting out to the rest of the hotel before you're ready to broadcast it. The desk set into the far wall has a built-in microphone and a switchboard that should, in theory, allow you to select which area you wish to broadcast to - although for now, the switchboard seems mostly unresponsive; no matter what you press, only the button for ALL remains lit up. There are a few slots for cassette tapes, conceivably to play something pre-recorded.
A standing locker in one corner of the room contains an array of recording equipment. Microphones, headphones, and various things to record onto - cassette tapes, CDs, and even flash drives - are all easily found here. Video recording equipment is also easily found, along with lighting; there are a variety of accessories meant for having a good time, and a comfortable-looking bed set up next to a tripod with an attached video camera. It is already recording and streaming to a computer on a nearby desk for easy, real-time editing. Watch your step as you traverse the room, however! There are thin, black cables taped to the ground, connecting one piece of equipment to the other.
WATER CLOSETS (W.C.):
Your standard, individual bathrooms. Each water closet counts with one toilet (with bidet!), a urinal, and a sink. An ornate mirror hangs above the sink, while a waste bin has been placed next to the toilet for everyone's convenience. Please remember to flush.
SUBSIDIARY ELECTRICAL ROOM:
This small room is lined with mechanical devices that stretch from floor to ceiling. There is an electrical switchboard set into the wall opposite the entryway, and what looks like it might be an electrical breaker box to the right of it; however, it is locked tightly shut, with a small keyhole at the bottom. In theory, it should be possible to open it with the right key. Be careful where you step - there are wires scattered haphazardly throughout the room, and you wouldn't want to trip!
GRAND BALLROOM:
This room seems almost to be an impossibility, with a skylight set into the ceiling (despite the fact that you know the living quarters are directly above it) and windows set into the far wall that show views that, logically, simply do not make sense; look through one and you may see a mountain in the daytime, and look through another right next to it and you may see a brightly-lit city in the evening. Some of the sights may even be familiar to you. There are many strong wooden doors set into the wall, but the only one that opens is the one you actually came through. Columns, archways, and chandeliers line both sides of this wide, elegant room.
Most striking, however, is the ritual circle painted into the center of the marble floor. It is hastily and messily done, and is quite obviously made of dried blood. No matter how hard one scrubs, it never seems to come up.
GIFT SHOP:
The gift shop is just as opulent as the rest of the hotel, with beautiful marble flooring and a large chandelier situated in the middle of the room. Rows upon rows of glass shelves line the room, each one stocked with all sorts of items. As you browse through the selection of merchandise available in the shop, you may come across drinks, recreational and sex enhancing drugs, harmless commodities, and weapons. Specifically, there seems to be only one (1) of each kind of weapon your heart might desire. A counter equipped with a self-service kiosk sits in the leftmost corner of the room, and should you possess the Finansex application, you will find that you can check out any of the items in the shop with your available balance. Be warned, however! Attempting to walk out of the gift shop without paying will cause the item to poof right out of your hands and back into the shop. Stealing is not appreciated in these parts, it seems.
For more information on this location, please take a look at the gift shop page.
THE HOTEL - 2ND FLOOR

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2ND FLOOR LOUNGE:
With comfortable couches, chairs, and a fully-stocked liquor cabinet (which, thankfully, is unlocked), you'll have everything you need to unwind after a hard day of... whatever it is you will all be getting up to here. Instead of windows, erotic paintings line the walls where they ought to be; they'll never move while you're looking at them, but if you look back throughout the day the people within them will be depicted at varying points in their activities. At the end of the day, they'll be
finished. Oh, and did we mention that the people in these paintings are all of you? Maybe you can get some ideas for how to spend your time from these.
LAUNDRY ROOM:
Five washers and five dryers line the walls of this room. Each of them is locked with a scanning pad - you'll need to press your clamshell to it to get it started, and then again to reclaim your laundry. No clothes-stealing here! In case the machines are ever all occupied, there are also some helpful sinks, buckets, and washboards for manual labor, and a clothesline that stretches from one end of the room to the other. Who knows, some people might be into that.
BEDROOMS:
As all residents will quickly come to realize, everyone currently living within the hotel has been assigned their very own bedroom. This room is to be shared with up to three others. For more information, please visit the rooming assignment page.
OUTSIDE - THE POOL

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As you step outside of the hotel for the first time, you'll come to a startling realization...
Surprise! You're nowhere near land.
No matter where you look, you're surrounded by miles upon miles of open sea. The monotony of this is only broken up by what appear to be the ruins of buildings that may or may not be familiar to some of you. These sights will come and go each day, as if the ship were following a circular path. But so far, there are currently nine ruins visible from the ship. These include: a community center, a strange domed building, a school, a skyscraper, a ranch of some sort, a residential area, a library, a glass-paned building, and an edifice adorned with cobblestones... Oh, and by the way?
We wouldn't suggest trying to go overboard. The ocean will literally spit you back out. Fun!
POOL:
Though anyone trying to take a swim in the ocean will be promptly spat back onto the ship, the same cannot be said for anyone attempting to do the same in the pool. Despite the fact that there's no staff to keep the waters clean, the pool will remain relatively pristine throughout the week. Its depths range from 4 feet on one end, to 12 feet on the other. A lifeguard tower sits on one end, but it's unsurprisingly unmanned.
HOT TUBS:
Adjacent to the pool are two hot tubs. They're large enough to fit a small group of four to five people, and will always be set to a comfortable warmth. They're perfect if you're looking to unwind after a long, exhausting day... Or just, you know, if you're looking to have a little fun and woo hoo in the hot tub. We won't judge.
KIDDIE POOL:
Despite the obvious lack of children on the ship, the pool does come equipped with a sectioned off, circular area that's perfect for anyone under four feet. Its depths only come up to 3 feet, making it a good option if you do not know how to swim or simply wish to sit in the waters without worrying about putting any effort into staying afloat.
CHANGING ROOM:
The changing room, as the name implies, is a small individual booth where you may privately change out of your current outfit into something a little more suitable for taking a dip. Though there's a lack of swimwear within the confines of the hotel, you will find that the changing room carries a small range of swimsuits. From speedos to skimpy bikinis, there's something in everyone's size.
BAR:
Opposite to the changing rooms lays an outdoor bar. It's far more well equipped than the liquor cabinet in the lounge, carrying all sorts of tools and ingredients to make whatever alcoholic drink your heart desires. All you need to do is step behind the counter to access them.
SUNBATHING AREA:
For those who would like to work on their tan. There are several chairs adjacent to the pool, where you may sit back, sip on that drink, and soak in the sun.
BASEMENT 1

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AQUARIUM:
A large aquarium with glass walls, allowing one to look out into the surrounding ocean… though there’s never anything distinct to see, save for the occasional fish and maybe the hazy shape of something big off in the distance. The tanks arranged inside all contain a variety of perfectly innocent ocean friends, ranging from
starfish to a
few interestingly-named
types of
fish. It also includes seahorses and octopi... probably. Only the tentacles are visible, but they must be from octopi.
The largest tank in the middle features a walkway built through it and a small room in the center with a few beanbags, pillows, and blankets, if you’d like to spend some time surrounded by the water and fish just outside. Just bear in mind that people can definitely see in from either side of the tank.
GRAND CASINO:
‘Grand’ is definitely not an understatement. This place is gilded to the teeth, featuring rows of shining machines, perfectly maintained mahogany gaming tables, and fancy gold-leaf cards to play with. Even the chips seem to have gold detailing, and the liquor selection at the included bar is all top shelf. Unfortunately, that means there are only top shelves, so you might have to stand on something to get at them if you want to pop a few bottles.
Statues line the walls and perch on a few pedestals scattered around the casino, all of them similar to the lobby’s decor: the entryway is flanked by a pair of nude, headless figures flexing, the statues around the room are all provocatively posed, and the ones along the walls are all sculpted touching themselves in various ways. Every pedestal should be occupied, but sometimes one or two will be empty when you walk in. Their statues are nowhere to be found.
EMPLOYEE BREAKROOM:
Practically identical to the employee breakroom on the hotel's first floor. This one has a few scattered packs of cards lying around that seem to have been “borrowed” from the casino. Always smells a little bit like someone microwaved fish.
SUPPLY CLOSET:
Exactly what it says on the tin. The supply closet is, surprisingly, a bit of a hot mess. With one fluorescent tube as the sole source of light in the room, you might find yourself awkwardly navigating the dusty, slightly sticky room. To the right, there is a sink with a couple of mop buckets surrounding them. Three shelves on the right, center and left side of the room are filled with various janitorial supplies, including brooms, mops, vacuums, trash bags, and industrial cleaning chemicals. Maybe you should be careful with those-- they aren’t very well labeled. Three janitorial lockers sit side to side at the very back of the room, perfect for storing cleaning supplies.
BOUTIQUE:
Eager for a new look? This is the place… though the selection might not be exactly to your tastes. The clothes here definitely lean toward ‘sexy’, but everyone’s got a kink-- you can still find something that’ll offer more coverage, if you don’t mind that it might be made out of leather or still pretty skin-tight. Maybe layering a few things together will help. Maybe you just want to live your sexiest life, which you definitely should. You can find some more normal clothes buried way, wayyy in the back, but the selection is very limited and none of it will match.
BEAUTY SALON:
Everyone’s dream, if by ‘everyone’ you mean ‘anyone who wants a makeover’. You’ll find all kinds of cosmetic supplies here if you’d like to try out a new hairdo, find some makeup to test out, or fix up your nails; everything you might need is here, from scissors to dyes to hair pins and nail art tools, along with a full range of makeup brushes and other items like false lashes. The salon features: a side by side waiting area and reception, make-up islands, styling island, a manicure station, an enclosed pedicure station, dryers, backwashers, two treatment rooms and one dispensary/mixing room.
ACCESSORY SHOP:
Let’s get some shoes. This shop is for all of your accessorizing needs, from shoes to jewelry to cute hair accessories for any new look you might want to create. You’re not going to find much that’s functional-- sneakers are hard to come by, but sexy boots are here for sure-- though it is at least mostly wearable. Mostly. We do not recommend trying the platform heels without experience.
You can find a few pieces of normal jewelry as well, but you’re more likely to pick up a bedazzled collar than a tasteful necklace. Most of the charms are shaped like genitalia or spell out various sexy phrases, so this is the place to be if you just want a bracelet that says TOP ME.
VAPE SHOP:
These things really are everywhere, huh? Enjoy various automated displays that show off different cool vape tricks, as well as a full range of vape pens and flavored juices to use with them. If you can think of a flavor, it’s here, no matter how weird it is.
GYM:
Because sex isn’t the only way to burn calories! This gym is top of the line, featuring all the latest in workout equipment… and of course, each machine area has wipes to clean the equipment with when you’re done. If you’re not used to them, or used to gyms in general, each type of machine also has an instructional video playing nearby, in which a muscular, skimpily-dressed instructor will demonstrate its uses and how to get the best workout. There’s also a helpful video explaining what kind of workouts to do for better sex, depending on your goals: work on these areas if you want to be able to hold someone against a wall, or try some yoga if you like being bent in half. There’s also a section with punching bags and dummies, if that’s more your speed, They’re all anatomically correct.
LOCKED ROOM:
Unlabeled and currently inaccessible, there's no way to tell what hides behind this locked door.
BASEMENT 2

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MOVIE THEATER & AUDITORIUM:
The main feature of Basement 2. Step into the movie theater, and you will immediately be greeted by the smell of freshly made popcorn, delicious nachos, sweet treats and much more — all free for the taking. The theater is just as lavish as the rest of the hotel, with marble flooring and impossibly high ceilings. The concession stand is unmanned, but anyone is free to slip behind the counter and do as they see fit with the seemingly unlimited supply of snacks, drinks and fast foods. When you're ready to watch a movie, all you need to do is slip through a door to the left, and you will be greeted by an equally as opulent auditorium. It features plush, reclining chairs, tables for moviegoers to place their meals, and even a few
beds in the front rows for anyone who is looking for a more relaxing experience. The movie theater features an assortment of films,
with such variety that it's sure to satisfy anyone's needs.
PROJECTION ROOM:
Located inside the movie theater, the projection room is exactly what it says on the tin. Anyone who wants to spice things up by changing the theater's regularly scheduled movie rotation is welcome to project their own film. However — they will first need to bring their own material. The devices in the projection room seem like they are compatible with DVDs, Blu-Ray discs, memory cards and flash drives.
B-2 LOUNGE:
Similar to the lounge on the hotel's second floor, sans the alcohol cabinet. It's outfitted with plush chairs, couches, mahogany tables, and even several fancy trash receptacles. Despite its opulence, it has the airs of a cafeteria. However, that may very well be due to its proximity to the food establishments in this basement level.
ICE CREAM:
Given how lavish the rest of the ship is, it should be no surprise that everything about the ice cream parlor screams luxury. Step inside, and you will find small, circular mahogany tables with matching chairs, a beautiful chandelier, and an ice cream bar so comprehensive that you're bound to find something to fit your tastes. No matter how outlandish or how unique the flavor, all you have to do is search and you will find the ice cream flavor you've been yearning for. Behind the bar, you will also find the necessary equipment to make shakes, blackouts, banana splits, and even your own waffle cones and bowls.
COFFEE SHOP:
Step inside the coffee shop, and you will find an adorable sitting area decked with mahogany tables and matching chairs. Past that you will find the bar, equipped with all the necessary tools and ingredients to make the best cup of coffee or tea. There's even stuff to make iced coffee, bubble teas, milk teas, and so forth. Attached to the bar is a display filled with all sorts of baked treats; these treats seem to restock themselves automatically at the end of each day.
BURGER SHOP:
If you're looking for a good burger to sink your teeth into, this is the place. Past the sitting area, anyone who ventures into the burger shop will find a counter where orders are served. Beyond that, the shop is equipped with a grill, oven, fryer, and refrigerators and a small pantry to store the ingredients to make your perfect burger. Those with dietary restrictions will find something for themselves, as well. The shop carries vegan patties, gluten-free buns, and even an air-fryer for when you just can't stomach too much grease.
SMOOTHIE KIOSK:
Located near the center of the basement, this kiosk has all the necessary tools and ingredients to whip up a delicious smoothie.
D-CAKE KIOSK:
Located near the center of the basement, this kiosk... Well. There are D-Cakes behind the glass display, as well as the materials to make them. Enjoy.
HOT DOG KIOSK:
Located near the center of the basement, this kiosk has all the necessary tools and ingredients to prepare some delicious hot dogs.
RAMEN SHOP:
The layout is reminiscent of a traditional ramen restaurant. There are two seating area where you may eat, as well as a kitchen equipped with all the ingredients and tools to whip up any kind of ramen bowl your heart may desire.
WAITING ROOM:
A waiting room that's attached to the Security Office. It has a receptionist's desk immediately at the entrance. Past that, there are three rows of comfortable chairs for anyone to kick back and wait. How nice.
SECURITY OFFICE:
Walk past the waiting room on B2, and you will find yourself in a security office. Right off the bat, you will see a cabinet with two drawers, as well as a metal locker. Look to your right, and you will spot a desk and a comfy chair. The desk comes equipped with two drawers, a computer, three monitors, a wireless keyboard and mouse, and assorted office supplies. A wide monitor is propped on the wall left of the desk, and to the right of the desk you can find a holding cell. However... The holding cell is locked, and the key seems to be missing. How mysterious!
DOMINO'S:
It's a Domino's. This ad is smackdab on the window before you even walk in. There's a sitting area for you to enjoy your meal, as well as a kitchen beyond the counter where you can find everything you need to make pizzas, breadsticks, chicken, pastas, sandwiches, and a limited assortment of desserts.
SUBWAY:
It's a Subway, but with questionable advertisement. It's also located right below Domino's... Hm. Beyond the sitting/dining area, you will find the serving area. Step behind the bar, and you'll have access to all the necessary ingredients to make yourself 6 to 12 inch subs, pizzas, pastas, and wraps. There's even a limited selection of soups, cookies and chips to choose from. Nice.
ARCADE:
Located at the far right of Basement 2, the word massive doesn't even begin to describe the arcade. It is everything a gamer could ever desire, and so, so much more. Immediately upon walking inside, you will be greeted by rainbow lights on the ceiling, chiptune music hailing from every corner, and the tantalizing smell of snacks such as nachos, hotdogs, and popcorn. Immediately at the entrance, you will be greeted by an assortment of crane and prize vending machines. Beyond that, you will stumbled across motorcycle and race car simulators, dancing games, pinball machines, table hockey games, side-scrollers, fighting games — and so much more. The arcade also features vending machines stocked with snacks and non-alcoholic drinks, as well as a kiosk where you can grab hot dogs, nachos, pretzels and popcorn.
BACKROOM:
Dimly lit, the arcade's backroom is a filthy, dusty mess. Rows of inventory shelves line the room, each one populated by broken arcade machines. There is a pile of spare parts from discarded machines in one corner of the room, as well as a work table equipped with soldering tools and a kit for minor repairs.
GYROS RESTAURANT:
Everything you would expect from an average gyros shop. There's a dining area beyond the doors, and a counter where orders can be placed down for pick-up after that. Step behind this counter, and you can access the food preparation area — which is naturally equipped with everything you would need to prepared gyros, curly fries, and tzatziki sauce.
LOCKED ROOM:
Unlabeled and currently inaccessible, there's no way to tell what hides behind this locked door.
BASEMENT 3

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LIBRARY:
We have some good news for those of you who missed reading. The library is
enormous, covering a sizable chunk of the third basement level. Even though you know there's another floor right above you, the bookshelves reach nearly impossible heights. Rolling ladders are attached to each bookcase for easy access, and there are tables, chairs, couches and even beanbags for those who wish to sit down and rediscover their love for reading. You can easily find books from your world and the worlds of your companions... However, there is a catch. Though you will find plenty of fiction and non-fiction books in the library, there will be nothing related to the ominous predicament you have found yourself in. But, hey! Good news. The erotica and sexual education sections are humongous. Nice.
MAGAZINE SECTION:
Attached to the Library, the Magazine Section carries a little bit of everything to cater to anyone's tastes. However, you would be hard pressed to find anything that could shed light on the dangerous situation you have found yourself in.
AMPHITHEATER:
The amphitheater is exactly what it says on the tin. Though much smaller than the Movie Theater on the second basement level, the amphitheater can comfortably fit up to 33 individuals. A whiteboard is attached to wall all seats are facing towards, and a large corkboard is attached to the leftmost wall. A metallic locker sits next to the corkboard, and you can easily find erasable markers, whiteboard erasers, pins and colored strings inside.
WAITING ROOM:
Attached to the Clinic. A secretary's desk sits near the entrance, equipped with its own chair and calendar of appointments. There are two rows of chairs within the room, clearly meant to be used for those who are waiting to be seen by the doctor(?).
CLINIC:
Walk through the waiting room, and you will find yourself in a reasonably stocked clinic. While it's certainly not a hospital, the clinic is stocked with enough supplies to at least take care of any immediately life-threatening wounds. Bandages, antibiotics, pain killers, suture kits, scalpels — if you name it, it's probable that it's tucked away in the numerous cabinets and drawers. There is a medical couch set up on one corner of the room for patients to lay down while receiving treatment, as well as a low stool right next to it. There is a counter with drawers and cabinets above. The counter comes equipped with a sink.
MEDIA LAB:
Inside the media lab, you will find five desks — each one with its own chair, computer, keyboard, mouse and monitor. There are three metal lockers to the left side of the room, where you can easily find spare cables for the computers, two spare keyboard, a spare mouse, and an additional monitor. There is a projector hanging from the ceiling; it is aimed towards a pull down screen at the very end of the room. It seems like the computers are set up so they can easily connect to the projector if necessary.
INDOOR GARDEN:
Is that a hedge styled like a row of dicks? And surely, that decorative statue cannot have a butthole large enough for one person to crawl into. Well! As long as you can ignore the creative choices made while decorating the Indoor Garden, this room is sure to be a pleasant surprise for those who missed nature. The garden is filled to the brim with all sorts of (harmless!) plants, ranging from beautiful flowers to sprawling banyans. If you search hard enough, you might even find plants that are meant to be used... recreationally, if you get what we mean.
REC ROOM:
Step inside the Rec Room, and you will find as many games as your heart desires. While everything is a little more low tech than the games found in the arcade, you can still easily find some of your favorites. There are a few shelves at the back of the room, stacked with boxes upon boxes of board games. Tables with chairs set around them sit a couple of paces away from the shelves, and they all seem ideal for sitting down to share a game as a group. A dart board has been set up one of the walls, with all the necessary equipment present in the room. You can also find tables for playing pool, table tennis, and foosball. That said, there is enough space at the back of the room for games that are meant to be played on the floor -- such as Twister.
TECH LAB:
Though not decked out to the nines, the room is still sufficiently supplied to satisfy the needs of inventors and scientists alike. You can easily find the necessary materials to create all sorts of mechanical creations, as well as the spare parts needed for the maintenance of those machines that already exist within the walls of the ship and hotel. These materials are stored in cabinets that line the room, and they include simple tools such as screwdrivers, pliers, and wrenches — among others. There is a work table set up at the leftmost side of the room, accessorized with lamps, magnifying glasses, and the necessary equipment for working on projects that require a gentle touch. A single bookshelf sits between the cabinets; it carries instruction manuals and tips for each piece of equipment found in the lab.
SECURITY OFFICE:
Similar to the security office on the second basement level. It's equipped with a cabinet for storing files, a metal locker, and a desk with a single computer and three monitors. Two holding cells are attached to the security office, but they are locked and the key cannot be found anywhere in the room.
EMPLOYEE LOUNGE:
If you thought the employee breakrooms on the previous floors were quaint, you had clearly not laid your eyes upon the employee lounge. It is the height opulence. Comfortable leather couches and seats are arranged across the room, tables between each set for employees to sit back and enjoy a nice table game amongst themselves. There is a corner bar in the room, in addition to the usual vending machines. A refrigerator, microwave, stovetop and sink can also be found next to these, and they all seem to be extremely modern. Beyond that, there's a jukebox you can activate by scanning your clamshell — but it seems like it only plays songs by a single artist. Huh.
DRESSING ROOM:
Exactly what it says on the tin. The dressing room has individual lockers for you to store your clothes into, as well as sectioned off changing rooms to the rightmost side of the room.
CONFERENCE ROOM:
A table sits in the middle of the conference room, surrounded by enough chairs to comfortably fit up to 33 individuals. You can find a whiteboard on the wall that's directly parallel to the entrance. A podium has been set up between the table and the whiteboard, with a built in microphone that transmits directly to a speaker that's propped up on one of the walls. Inside the podium, you can easily find whiteboard erasers, markers, and even a laser pointer.
RECEPTION:
A simple, yet elegant waiting room. There is a receptionist's desk to the right of the entrance, equipped with a chair and assorted office knick-knacks. Three rows of comfortable chairs are located to your left. This room is attached to the Captain's Office.
CAPTAIN'S OFFICE:
Located past Reception, the Captain's office is exactly what it sounds like. An elegant desk is located at the back of a room, equipped with a plush office chair and assorted knick-knacks. On the desk you will find a computer and a tablet, which require a password to unlock, as well as a desk calendar. There's no hint of the passcode to be found within the office. A map is hung on the wall behind the desk, and it seems to chart the path of the ship... But the ocean is completely unrecognizable, and there is no indication of latitude or longitude. There's a door connecting to a second room, too, but it's locked.
MORGUE:
The morgue contains 33 refrigerators for corpses. Each one is labeled with a name, but time has rendered the text illegible. Furthermore, the refrigerators cannot be opened. Despite this, the morgue is equipped with all the necessary tools to wash the bodies of the deceased, as well as to carry out an autopsy.
LOCKED ROOMS:
Unlabeled and currently inaccessible, there's no way to tell what hides behind any of these locked doors.
BASEMENT 4

( full sized map )
NIGHT CLUB:
Though it's, strangely enough, not audible from the outside — anyone who steps into the Night Club will immediately be treated to endless rave music. The entire room is dimly lit, a smoke machine producing a low mist that's illuminated by the strobing green, red and purple lights. The dance floor sits in the middle of the room, equipped with small circular stages with poles for those wishing to put on a show for their fellow survivors. A bar with stools can be found to the left; it carries a decent supply of alcohol, with more than enough to fuel an endless supply of red cups. A larger stage sits to the right of the room. It's there that DJing equipment, such as a soundboard, can be found. The strobing lights hail from light fixtures above this stage. Finally, four
private rooms can be found at the back of the Night Club.
CABARET:
Welcome one, and welcome all! The cabaret is exactly what the name implies. A tastefully arranged lounge where all seats, even those seated at tables, face a stage. The cabaret comes equipped with a bar, a stage, and a backroom where those who wish to perform will find tantalizing outfits that leave nothing to the imagination, feathery boas, make-up, and anything you may need to set up a burlesque show. Attached to the Cabaret are two private rooms, where those who wish for a more intimate performance... if you know what we mean.
BDSM SHOP:
Was the selection in the Boutique and Accessory Shop not enough? Don't worry, we got you. The BDSM Shop is stocked from top to bottom (hah!) with all the equipment you may ever need for bondage, discipline, dominance, submission, and sadomasochism. From leather masks to whips, there are rows upon rows of shelves and display cases housing merchandise. Go forth and live your wildest dreams.
LINGERIE SHOP:
Exactly what it says on the tin. The Lingerie Shop is equipped with rows of clothing racks, each one displaying beautiful, elegant lingerie. Most of it is, understandably, transparent and lacey — but there's just a little bit here and there to suit everyone's tastes. There's even a wide enough selection to suit all shapes and sizes, regardless of one's gender.
TRAINING ARENA:
The training arena is specifically designed for those who wish to improve their weapons skills or brush up on their hand-to-hand combat. There's a space separated for those who wish to go up against their fellow survivors, as well as section with anatomically correct training dummies... Which now seems to be thoroughly wrecked, given the fact that most of the dummies have either been sliced to pieces or stabbed through the heart. You'll even find a selection of wooden training weapons, such as wooden polearms and wooden swords, but they will all disappear if taken out of the Training Arena. No free weapons for you, it seems.
SHOOTING RANGE:
Exactly what it says on the tin. Immediately upon entering, you will find a shelf to the right housing all the safety equipment one would need to fire a gun in a controlled environment. There are four booths with targets that mysteriously repair themselves at the end of each day... But, there are no guns to be found in the shooting range or the arena connected to it. It seems that, if you want to practice your aim, you'll need to bring your own gun.
PUB:
Who says you have enough bars? The pub is, as the name implies, a pub. Step inside, and you'll immediately see booths for anyone to sit back and enjoy a drink with friends. The bar is at the end of the room, equipped with all the tools and ingredients one may need to make the fanciest or the simplest of mixed drinks. There are stools bolted to the floor in front of the bar, for those who wish to take a seat in front of the barista. Four private rooms are attached to the pub; while they're slightly... musty smelling, they're perfect for those who wish to get frisky after a night of drinking.
SPA & WELLNESS CENTER:
Were you hankering for a massage? Perhaps a full facial treatment? How about a jacuzzi away from the deep blue sea? The Spa & Wellness Center has it all. Step inside, and you will find a receptionist's desk and a small waiting area by the entrance. Beyond that, there are sections for massages, mud baths, facial treatments, jacuzzis, and even chiropractic. It looks like this is meant to be an extremely luxurious experience, giving the fact that there's an entire area dedicated to serving high-quality teas, coffees, and snacks to clients while they're being pampered. How nice!
LOCKED ROOMS:
Unlabeled and currently inaccessible, there's no way to tell what hides behind any of these locked doors.
BASEMENT 5

( full sized map)
CARGO:
Press the very last button on the elevator's panel, and you will arrive at the Cargo room. The moment the elevator doors open, you will notice that it's dark, dusty and
warm. There is a distinct lack of air conditioning in this room, making it so the temperatures can range from simply "stuffy" to "unbearable." The closer you are to the right side of the room, the more unpleasant the temperatures... And that's without getting into the topic of the large amount of crates that can be found around the room. The dim, flickering lights make exploring the cargo room something of an olympic feat, but should you look closely enough, you will realize that everything in the cargo room is more or less inventory from all the other unlocked rooms in the ship. This means you can find non-perishable food, alcohol, furniture, extra blankets — but also bits and pieces of broken or malfunctioning equipment. Huh.
DUNGEONS:
Exactly what it sounds like. The dungeons contain six cells, as well as a Medical Cell and Security Office. The lighting is dim and constantly flickering. The cells are all unlocked, meaning anyone can get in... though not necessarily out should anyone try to keep a prisoner in this area. The air is stale and reeks of rot and decay. All in all, it's not the best environment to be locked up in.
KLEPTO REPORT
WEEK ZERO
WEEK ONE
WEEK TWO
WEEK THREE
WEEK FOUR
WEEK FIVE
WEEK SIX
BREAK-IN REQUEST
Like murder proposals, break-in requests may not be accepted on the week they are submitted depending on current events and mod availability. We will be contacting you on Discord to hash out the finer details.
WEEK ZERO
(frozen comment) WEEK ONE
WEEK TWO
WEEK THREE
WEEK FOUR
WEEK FIVE